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Computer Simulations And Physics

physics creation

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#1 rico

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Posted 09 March 2012 - 09:08 AM

I kept thinking about this today. In computer simulations you have to create the physics using math to get objects to behave the way they do... interesting (neat)

1 Col. 1:16-17 KJV
16 For by him were all things created, that are in heaven, and that are in earth, visible and invisible, whether they be thrones, or dominions, or principalities, or powers: all things were created by him, and for him:
17 And he is before all things, and by him all things consist.

#2 JayShel

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Posted 09 March 2012 - 03:30 PM

Sometimes I wonder if it is ever possible to come up with a completely original idea, or if we derive all creativity from the world around us.

People have been coming up with designs inspired by nature since the beginning of time. With more detailed study of animals, and the physics that makes them work, we have started to come up with some really interesting technology. Echo location on dolphins for improved radar, velcro from sand burrs, gecko tape from the sticky foot pads of geckos, the robot cheetah to get faster four legged robots (posted on this forum recently), bumps on humpback whale fins to create less drag, the list goes on and on. This fascinating approach to technology is called biomimetrics. People either think that God created the animals, or trial and error has perfected them, and therefore regardless of if you are a creationist, or evolutionist, it makes sense to derive technology from such highly specified organisms. At least we can agree on something...

#3 JayShel

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Posted 09 March 2012 - 06:14 PM

Computer programs can include the bias of the programmer, misunderstanding of natural laws, and mistranslation of physical laws into the program among other issues. The more moving parts and natural laws included in a simulation, the more possibility for error. Computer models will only ever be as accurate as the people creating them. It is definitely cool to see just how much we mimic nature.





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